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Mixtormat | Procedural Root Gen in Unreal Engine 5

A preview of Root Network, a new procedural generator developed for MixtorMat, my Unreal Engine 5 material authoring plugin.

Root Network generates organic branching structures with varying thickness, interconnected growth patterns, and detailed height information.

Fully GPU-driven and integrated into MixtorMat's procedural material workflow, allowing complex root structures to be layered and combined with other generators.

Still in development, with more to come.