A preview of Root Network, a new procedural generator developed for MixtorMat, my Unreal Engine 5 material authoring plugin.
Root Network generates organic branching structures with varying thickness, interconnected growth patterns, and detailed height information.
Fully GPU-driven and integrated into MixtorMat's procedural material workflow, allowing complex root structures to be layered and combined with other generators.
Still in development, with more to come.