This video tutorial will give you a completely different approach of creating a prop as in an usual game dev cycle/workflow. There are no hand sculpting nor painting by hand.
I did the model of the highpoly, the lowpoly, uving and texturing with masks and point vops. Entirely procedural.
Also baked the maps in houdini using some new tech for Houdini Game development nodes created by SideFX.
Later on I'll show you how to composite these maps in Substance and export and show in Unreal Engine.
It will give you a good depth of knowledge on Houdini modeling nodes, I try as much as possible to leave it procedural and not hand based so you are able to edit in a non linear workflow.