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Tiled Stone Shapes - COPs - Houdini 21

Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap)

Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color, curvature, etc, is not a secret.

Thanks for watching!