MixtorMat is a material authoring and mixing plugin built directly inside Unreal Engine.
Layer materials, masks and procedural effects to create detailed surfaces without leaving the editor. Mix, weather, wear, blend and customize materials while previewing the result in real time. Create and composite libraries for future use and project related, bake it or reference to combine new. Mix maps in library, import or procedurally shape it with generation layered stack tools.
This teaser shows an early look at MixtorMat and its material workflow.
Built for Unreal Engine 5.
Coming soon! Work in progress.