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Stacking Stones — Procedural Rock Walls & Ruins in Houdini (Chapter 01: Geo / Blockout)

https://hugobeyer.gumroad.com/l/WallsRuinsCh01

Every environment artist hits the same wall: you want flexibility to generate endless formations, but you also need clean, shippable geometry. Most procedural rock setups give you one or the other.

This series is built around Subdiv Align, my HDA for structured, alignment-biased splitting — the "stacking stones" pattern you see in stylized games. The HDA is included with the product, and across 4+ hours I show you how I actually use it to construct props: blocking out form, steering the cuts, and solving the procedural traps that show up along the way.